Hardwood Hearts for OSX. BETA2 11/19/04
Hardwood Hearts for OSX. BETA2 11/19/04
Folks please let us know how things go with this game, if something is broke or uncool, let us know. This is your chance to have input in the creation of the game.
Please download this pre-release (beta) version and let us know how you like it and if you have any problems.
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NEW version Fri Nov 19
Download it from here:
http://sb1.silvercrk.com/macbeta/Hardwo ... sBeta2.dmg
This version requires OSX 10.2.
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Please download this pre-release (beta) version and let us know how you like it and if you have any problems.
********
NEW version Fri Nov 19
Download it from here:
http://sb1.silvercrk.com/macbeta/Hardwo ... sBeta2.dmg
This version requires OSX 10.2.
*******
Last edited by Jonas on Fri Nov 19, 2004 8:53 pm, edited 1 time in total.
didn't get very far
went full screen and then clicked play...
OS Version: 10.3.6 (Build 7R28)
Command: Hardwood Hearts
Path: /Applications/Games/Hardwood Hearts.app/Contents/MacOS/Hardwood Hearts
Version: ??? (0.1)
PID: 3810
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x61646d6d
Thread 0 Crashed:
0 roguec.dylib 0x02c93d14 SCacheMan::FreeObj(char const*, int) + 0x14c
1 roguec.dylib 0x02c93b88 SCacheMan::FreeObj(SObject*, int) + 0x74
2 roguec.dylib 0x02c93200 SButton::OnObjSize(int) + 0x1f4
3 roguec.dylib 0x02cfa61c SGameObj::SendEvent(SEvent*) + 0x880
4 roguec.dylib 0x02cfdab8 SGameObj::SetSize(int, int, int, int, int) + 0x454
5 roguec.dylib 0x02c90a68 SButton::SetText(char const*, int, int) + 0x208
6 roguec.dylib 0x02d78234 STabs::AddTab(char const*, char const*) + 0x78
7 roguec.dylib 0x02d4f474 SPageSet::AddPage(SPage*, char const*, int) + 0x120
8 roguec.dylib 0x02dd6760 _wrap_SPageSet_AddPage + 0xb0
9 rPython.dylib 0x00552710 PyObject_Call + 0x30
...
OS Version: 10.3.6 (Build 7R28)
Command: Hardwood Hearts
Path: /Applications/Games/Hardwood Hearts.app/Contents/MacOS/Hardwood Hearts
Version: ??? (0.1)
PID: 3810
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x61646d6d
Thread 0 Crashed:
0 roguec.dylib 0x02c93d14 SCacheMan::FreeObj(char const*, int) + 0x14c
1 roguec.dylib 0x02c93b88 SCacheMan::FreeObj(SObject*, int) + 0x74
2 roguec.dylib 0x02c93200 SButton::OnObjSize(int) + 0x1f4
3 roguec.dylib 0x02cfa61c SGameObj::SendEvent(SEvent*) + 0x880
4 roguec.dylib 0x02cfdab8 SGameObj::SetSize(int, int, int, int, int) + 0x454
5 roguec.dylib 0x02c90a68 SButton::SetText(char const*, int, int) + 0x208
6 roguec.dylib 0x02d78234 STabs::AddTab(char const*, char const*) + 0x78
7 roguec.dylib 0x02d4f474 SPageSet::AddPage(SPage*, char const*, int) + 0x120
8 roguec.dylib 0x02dd6760 _wrap_SPageSet_AddPage + 0xb0
9 rPython.dylib 0x00552710 PyObject_Call + 0x30
...
OK good job overall
I'm using OS X 10.3.6, G4, with Cinema Display. Minor problems:
1. Game doesn't remember my hearts settings from previous session. For example if I finish a 50 point game against bots, the next time I run the program it's back to default 150 points.
2. Game doesn't remember my monitor setting. I have to click "Apply" to get full-screen each time I run program.
3. I clicked "Play Hearts Online" and "Create New Account" then "Cancel" and it quit the program. The Apple OS message said "Hardwood Hearts Unexpectedly Quit". I did this again and the same thing happened. Relaunching the game did not prompt a bug report to send to you.
I'm using OS X 10.3.6, G4, with Cinema Display. Minor problems:
1. Game doesn't remember my hearts settings from previous session. For example if I finish a 50 point game against bots, the next time I run the program it's back to default 150 points.
2. Game doesn't remember my monitor setting. I have to click "Apply" to get full-screen each time I run program.
3. I clicked "Play Hearts Online" and "Create New Account" then "Cancel" and it quit the program. The Apple OS message said "Hardwood Hearts Unexpectedly Quit". I did this again and the same thing happened. Relaunching the game did not prompt a bug report to send to you.
- Manny
- Active Poster
- Posts: 346
- Joined: Tue Nov 26, 2002 11:25 am
- Location: Grants Pass, Oregon
- Contact:
1. Single Player, Lobby and Lan rules are all saved individually. Would that be what you're seeing? I'll also check to see that the options are saved right after they're set, in case something goes wrong later.
2. We did that on purpose, but can't remember why. We'll go ahead and try making the fullscreen setting sticky. Meanwhile, there's OPTION+ENTER or the purple button in the upper left of the window, you don't have to go back to the graphics options.
3. Yikes! We've got that fixed now for the next beta.
Thanks!
2. We did that on purpose, but can't remember why. We'll go ahead and try making the fullscreen setting sticky. Meanwhile, there's OPTION+ENTER or the purple button in the upper left of the window, you don't have to go back to the graphics options.
3. Yikes! We've got that fixed now for the next beta.
Thanks!
New version
NEW version Fri Nov 19
Download it from here:
http://sb1.silvercrk.com/macbeta/Hardwo ... sBeta2.dmg
Download it from here:
http://sb1.silvercrk.com/macbeta/Hardwo ... sBeta2.dmg
Almost a year now up and running and I regretfully say half the features still don't work
We NEED an update on this fellas. Right click and all you get is edit? No colors, no fonts, no emotes, nuttin. In a game, the chat box does not put the name of the player in front of the chat...all you get is :whatever they are saying. There is no way to go back and see who said what? Also, 3 times out of 4, you get the dreaded dead space when you go back to the lobby after a game. You have to scroll UP to see the chat, then wait for it to either catch up, or leave and come back.
Now I know you've been busy, but we've been in this a year and could we possibly get just a few of the features fixed and working?

Now I know you've been busy, but we've been in this a year and could we possibly get just a few of the features fixed and working?