sandbar wrote:I was on duty, Siemens, and I did NOT see you ask for a guide at any time, I was back and forth between smoots and wizards and I monitor both rooms.
If you need a guide you only need to ask for one in the lobby, if we are around, AND I WAS, I would have come to your game.
Please do not say there was no guide around if you didn't even try to call one.
Playing Devil's Advocate here but how can you be sure that Siemens didn't call for a guide if you were "back and forth between smoots and wizards"? He may have called whilst you were out of the room and you missed it; would you have taken the time to check the lobby chat if you weren't aware that there was a problem? Equally, if I need a guide and I don't see one (I see no point in stealth anyway if there is no lobby disruption but that's another topic) then of course it could be considered a reasonable assumption that there isn't one.
grandmaS wrote:As such you already have the tools to deal with this type of situation, in the way Hardwood games wants it handled
So basically, you're telling us we don't need to bother guides and we can deal with it ourselves.
Which begs the question ... what's the point of guides?
Incidentally, neither of you have addressed Siemens' original question of why can't we have the ability to kick players when we are hosts returned to us? Indeed, why was this taken away in the first place? When we create a table, we should have to the right to choose who plays with us, particularly if we want to rid ourselves of an abusive player.
But hey, that's just my opinion ...

Jules aka Lady Jules in Hearts, TheWeakestLink in Spades, Mistress Gobalot in Euchre (how apt, I hear you cry!

) and JacquetJules in Backgammon)