thats kinda a philosophical question. Its does what it claims and does effect the outcome, but it doesn't effect your chances. If it was flipping a coin, you still have a 50/50 chance of getting tails. The fact you can call it, doesn't change your odds.Death_Row wrote:What was the purpose of the cut deck/shuffle feature in the card games? Was that to randomize the deck or was that purely cosmetic?The cup in effect is just like adding a lever to a digital slot machine, purely decoration. EVEN if evey wiggle of the cup was factored in to the calculation, its still just the same thing. It might feel good, but its not going to change the statistical outcome.
I just had a chat with our chief coder, and basically the last change we made was that what effectively happens now is that there is a stream of random numbers, and when you click to roll the dice, you snag the next one in the stream.Death_Row wrote:It sounds like what you're saying is random numbers are being "constantly" generated and when you click the board you get what you get.... Is this not an event driven (board click) game (number generator)?
So right now your human element is technically picking the dice rolls. So think of it it this way, your playing Lets make a deal, and Monty Hall gives you 10,000 doors to pick from, and they are all whizing by. When you say "now" it stops a whatever door was next to you, and you get the dice behind that door.
So the sequence is entirely changed at each time the die is rolled. (ie the rolls are not predetermined, you determine them by rolling the dice)
Of course, it really doesn't change the outcome statistically, as you have no way to manipulate the outcome, just like calling 'tails" doesn't increase the odds that your coin will land with tails. Its was just added to eliminate any possible prerolled weirdness. It's as random as it gets.